Note: This mod isn't installed by putting it in
www\mods. Please read the description for installation instructions.
About this mod
For guidance on installing OneLoader, please follow this guide
High performance mod loader for OMORI
This project contains in part or in full the following projects:
- GOMORI | License: MIT | Degree of use: Certain encryption primitives, the index.html used for backwards compatibility
- node-stream-zip | License: MIT | Degree of use: Library used in full to process mods bundled in zip files
- JSON-Patch | License: MIT | Degree of use: Library used in full to apply patches to game data
Additionally, I'd like to thank the developers of GOMORI for kick-starting the modding community and laying the necessary ground work for modloader development.
Please reference the mods.one modding wiki for instructions on how to install
Because this modloader aims to be a drop-in GOMORI replacement, you can follow mod making instructions from the GOMORI repository. As more features are added to OneLoader that GOMORI doesn't implement, they will be implemented here.
- Logging: OneLoader writes a text file into the game's main folder called
latest.log. It contains a timestamped list of everything that has happened since the game started that has relevance to the debugging of OneLoader.
- Command line parameters: While OMORI by default doesn't accept any command line parameters, and worse, breaks, OneLoader allows you to specify command line options and itself accepts two:
--no-mods: Start the game in safe mode, skip loading and injection of any mods
--dump-overlay: Dumps all "built" files to a directory on disk for debugging purposes. Can be used to create modloader-less mods that simply replace game files
- Conflict resolution: When you add any mods that conflict with each other, please be prepared to use a mouse to select which mod to prefer during the conflict resolution step.
Advantages and Disadvantages vs GOMORI
- OneLoader is capable of loading large mods in a short amount of time
- OneLoader has a significantly smaller memory footprint (Tested on the OMOCORD MOD, GOMORI used 1.6 GB on game main menu, OneLoader used 200 MB). This means that you can actually run larger amounts of mods on weaker machines (or powerful machines hindered by high idle memory usage or a low amount of memory available in the first place)
- OneLoader has a semi-graceful system for handling file conflicts: When 2 mods attempt to modify the same file, OneLoader will prompt the user asking which mod they would like to prioritize. GOMORI on the other falls back to undefined/undocumented behaviour and throws an error.
- OneLoader produces a human-readable and fairly precise log file which can significantly aid in mod and modloader debugging.
- On SSD systems, OneLoader is much gentler when it comes to write cycles: The only writes it does are when creating logs, meaning around 50 KB per game session. GOMORI on the other hand has to patch all game files on disk every time it starts, causing significant wear with large mods or mod packs.
- OneLoader doesn't leave any residue in main game files and assets (Unlike GOMORI's .BASIL files mandatory for restoring removed mods)
- OneLoader doesn't require that your zips and mod folders be named precisely following the mod id, they can have any name.
- OneLoader will run even without a
modsfolder or a
savefolder present. It will simply create them.
- GOMORI has theoretically marginally higher runtime performance than OneLoader, although the difference is small enough that on most machines it doesn't matter.
- GOMORI doesn't lock the mods folder, allowing you to edit it while the game is running
- OneLoader cannot load mods that utilize the
execfield in the
mod.json. (According to internal analysis, no mod on mods.one makes use of that field)
If you encounter any issue or bug, please open a github issue in this repository and attach the following:
- List of all mods you have installed (download links or files)
- A copy of the
latest.logfile from the game session where the bug/error occured