About this mod
It does what it's in the name, randomize every single room you enter! Everytime you teleport, you're brought to a completely random map in the entire game!
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Important Details :
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The randomizing will begin after the player gets out of the NEIGHRBOR'S ROOM for the first time, and leave the map where the STUMP resides in. There's a save picnic right below the stump.
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This has nearly next to no coherency right now due to the way the map transferring works in RPG Maker MV, and probably unlike some other room randomizers, this doesn't memorize map placement for a single save or run. Just pure chaoticness all around. Even if it did memorize, it probably wouldn't of work due to the many one-way maps there are in the game.As of V2.0, everytime the player transfers to a new room, that transfer will NOW try to remember the place that the player transferred to, which means everytime the player decides or somehow stumbles into that transfer they took in the past, they will end up the same place the transfer remembered! It's not much, but this mod now has some degree of consistency! Hooray! -
This now sometimes teleports you to a random event in the map you're being transferred towards to. Once again, done so because of the way the map transfer works in RPG Maker MV, and I didn't have the time to make so otherwise, but it is probably possible.
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And now for the elephant in the room... SOFTLOCKS. Yeah, expect alot of that here because of how the game's logic works... HOWEVER!! I've gave it my absolute all to prevent softlocks in quite nearly EVERY corner of the game :
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I've blacklisted several maps (all maps with no transfers, debugs or just doesn't exist).
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Added a softlock prevention incase the player teleports out of bounds/inside somewhere with collision- just press a direction key where the player will jump towards if you find yourself stuck, and you will jump towards the nearest spot in that direction where you're able to walk! (This may not be 100% foolproof, so keep that in mind!)
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Added special triggers incase the randomizer teleports the player to specific maps so they don't get softlocked there.
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Several more tidbits of softlock prevention I've implemented but won't go in-depth much to not drag this out for too long
That should be about all. All that is to be left to be said is, how FAR can you get before the game falls apart on itself?
Mod owner
GeoAvailable releases
Show allLicensing information
Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License