About this mod
NOTE: THIS PLUGIN HAS SINCE BEEN CHANGED HEAVILY
If you're coming from mods like Gameplay Improvement and REVERIE, this is a different plugin!!
No more pesky long else if statements!
Simplifies things related to state with tiers, like buffs and emotions, into single function.
NOTE: THIS IS FOR MODDING ONLY, NOT A GENERAL MOD FOR INSTALLING
======== USAGE ======== Below you can use Eval function in stuff like skills or items note tags.
Here's an example of function being used in YEP battle core.
<target action> eval: Stahl.StateTier.AddStateTier("atk", 1, target) </target action>
======== FUNCTIONS ========
Stahl.StateTier.AddStateTier(type, tier, target)
type: (String) "sad", "angry", "happy", "atk", "def", "spd", "randEmo" - Random Emotion "randBuff" - Random Buffs "supBuff" - Supplementary buffs, Buff according to emotion. tier: (Int) amount of tier addded on target: Battler
// ==== BELOW IS STILL EXPERIMENTAL ==== //
======== EXAMPLE VARIABLE CALLS ======== stateTypeTier(type) type: (String) "sad", "angry", "happy", "atk", "def", "spd", "hit" $gameActors.actor(17).stateTypeTier("atk") returns the tier of attack states of actor 17
Mod owner
StahlLicensing information
Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License