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Tiered State Functions
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About this mod

No more pesky long else if statements!

Simplifies things related to state with tiers, like buffs and emotions, into single function.

NOTE: THIS IS FOR MODDING ONLY, NOT A GENERAL MOD FOR INSTALLING

======== USAGE ======== Below you can use Eval function in stuff like skills or items note tags.

Here's an example of function being used in YEP battle core.

<target action> eval: Stahl.StateTier.AddStateTier("atk", 1, target) </target action>

======== FUNCTIONS ========

Stahl.StateTier.AddStateTier(type, tier, target)

type: (String) "sad", "angry", "happy", "atk", "def", "spd", "randEmo" - Random Emotion "randBuff" - Random Buffs "supBuff" - Supplementary buffs, Buff according to emotion. tier: (Int) amount of tier addded on target: Battler

// ==== BELOW IS STILL EXPERIMENTAL ==== //

======== EXAMPLE VARIABLE CALLS ======== stateTypeTier(type) type: (String) "sad", "angry", "happy", "atk", "def", "spd", "hit" $gameActors.actor(17).stateTypeTier("atk") returns the tier of attack states of actor 17

Mod owner

Profile picture of Stahl Stahl

Licensing information

Like all game mods, this mod contains both original work and a limited number of original game assets. Original game assets are provided for the sake of game compatibility only, and you must own the game on Steam to use this content. By downloading any file from this website you confirm that you have purchased a legal copy of the game and that you will not knowingly re-distribute game content. Additionally, any original content of this mod is licensed under the following terms:

Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License

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