DG/OJ re-implemented for night XX/Xrd. Backport issue broke functionality and previews, both of which are fixed now! (Thanks FoG!)
Changes to many, many skills.
Enemy skill costs have increased, and many old caps were lowered to better support draining their juice as a strat.
Kel's reward skill has been reworked, now with additional effects and better damage.
Possible fix for Dribble sometimes only attacking once, alongside some self-buffing skills always failing, and "invisible" skills that softlock the game when selected are removed.
Fix for unintentional skills being put into Sunny's default skill list.
Fixed the Gamma Protection hat being doubled for some reason in the base pizzeria.
Haled the health of a specific fight, mostly because it was going on too long and got stale despite the surprise. Also matches thematically.