About this mod
This mod aims to do what other randomizers do from other videogames, randomize! And this one will randomize EVERY single battle in the game to have an ENTIRELY random enemy from the entire game! Be it an unused enemy, be it the chicken on the top floor of the food pyramid, and it may even be a modded enemy/boss provided if a content mod is installed!
What this mod does (and add) :
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Once installed, EVERY single battle in the game will randomize to have any enemy from the entire game.
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Adds a NPC to the NEIGHBOOR'S ROOM that gives you an alternative way of playing if you don't want to get yourself into a mess of fighting a late game boss as level 1. This alternative way of playing makes it so every single enemy will now inherit stats from the previous enemy it was transformed from AND randomizes the amount of EXP received based on the area the player's in! CLAMS and Items will drop based on the new randomized enemy.
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I've done my fair share of making sure this mod does not softlock (it's more likely to not softlock when the alternate way of playing is ON!) although do be aware that softlocks may happen due to the nature of randomizers, so do try to be careful.
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And finally, after you're done playing, I highly recommend using the refresh global save data mod if you're planning to use the save you used for the randomizer again.
As always, I'll be making sure to take feedback for this whenever I can. I may implement a thing or two more if feedback calls for it!
Discord incase you're interested in sending feedback! : geobees/Geo#4498
Mod owner
GeoAvailable releases
Show allLicensing information
Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License